fablyrr Karmic Director
Nombre de messages : 632 Age : 54 Localisation : dans les airs Date d'inscription : 12/05/2005
| Sujet: style de combat - non style de combat [a traduire / en trad] Jeu 3 Nov à 11:03 | |
| comme dit sur un autre post sur fireborn.org il y a encore du nouveau. une page en anglais sur "comment créer un style de combat"... que je ne traduirai pas... et des styles de combat... la c'est autre chose. comment creer : http://fireborn.org/content/view/109/47/ - Citation :
- Staff Fighting
le 07/09/2005 par Dimitri Scull
Usable with a western-style quarterstaff or the Asian bo staff, this style emphasizes the speed and power available to one who truly knows how to use one of these weapons, which is far faster and deadlier in trained hands than in untrained use. Note that for any non-style sequences, the staff is still a 5/H weapon and requires the normal 3 ready moves (barring the Fluid Fighter Edge).
Circle Strike: TH 3 (Block + Ready + Staff Strike); PR 2: Disadvantage (mental) 2 Double Strike: TH 3 (Staff Strike + Ready + Staff Strike); PR 2: Additional damage +10 Face Strike: TH 3 (Power + Staff Strike + Press); PR 5: Daze Sweep: TH 4 (Power + Staff Strike + Press + Press); PR 5: Disadvantage (physical) 3, trip Power Strike: TH 4 (Ready + Spin + Power + Staff Strike); PR 6: Additional damage +15, knockout Weapon Strike: TH 4 (Block + Ready + Staff Strike + Press); PR 3: Disarm Flurry Strike: TH 5 (Staff Strike + Ready + Staff Strike + Ready + Staff Strike); PR 5: Additional damage +10, disadvantage (physical) 3 Knockback: TH 5 (Power + Power + Staff Strike + Press + Press); PR 9: Stun, push 3 Sweep and Strike: TH 6 (Power + Staff Strike + Press + Press + Ready + Staff Strike); PR 8: Additional damage +30, trip par la meme personne le non-combattant - Citation :
- Non-Combat Fighting Styles
par Dimitri Scull 31/07/2005 Usable with a western-style quarterstaff or the Asian bo staff, this style emphasizes the speed and power available to one who truly knows how to use one of these weapons, which is far faster and deadlier in trained hands than in untrained use. Note that for any non-style sequences, the staff is still a 5/H weapon and requires the normal 3 ready moves (barring the Fluid Fighter Edge).
Circle Strike: TH 3 (Block + Ready + Staff Strike); PR 2: Disadvantage (mental) 2 Double Strike: TH 3 (Staff Strike + Ready + Staff Strike); PR 2: Additional damage +10 Face Strike: TH 3 (Power + Staff Strike + Press); PR 5: Daze Sweep: TH 4 (Power + Staff Strike + Press + Press); PR 5: Disadvantage (physical) 3, trip Power Strike: TH 4 (Ready + Spin + Power + Staff Strike); PR 6: Additional damage +15, knockout Weapon Strike: TH 4 (Block + Ready + Staff Strike + Press); PR 3: Disarm Flurry Strike: TH 5 (Staff Strike + Ready + Staff Strike + Ready + Staff Strike); PR 5: Additional damage +10, disadvantage (physical) 3 Knockback: TH 5 (Power + Power + Staff Strike + Press + Press); PR 9: Stun, push 3 Sweep and Strike: TH 6 (Power + Staff Strike + Press + Press + Ready + Staff Strike); PR 8: Additional damage +30, trip | |
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